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Supported Games

This table is intentionally conservative:

  • Done means the game path is shipped end to end.
  • Partial means some core pieces exist, but major workflows are still missing or not yet trustworthy.
  • Not shipped means the capability should not be treated as available.
  • The canonical status baseline for this page lives in docs/capability-matrix.toml in the repository.

Bethesda titles

GameIDOverall statusScannerConflict detectionSave tracking
Skyrim Special Editionskyrim-seDoneYesYesDone
Skyrim Anniversary Editionskyrim-aeDoneYesYesDone
Fallout 4fallout4DoneYesYesDone
Fallout 76fallout76PartialYesYesPartial (server-side / local cache only)
StarfieldstarfieldPartialYesYesDone

Other games

GameIDOverall statusScannerConflict detectionSave tracking
Cyberpunk 2077cyberpunk2077DoneYesYesDone
Stellar Bladestellar-bladePartialYesYesDone
Baldur’s Gate 3baldurs-gate3PartialYesYesDone
Stardew Valleystardew-valleyPartialYesYesDone
Fallout: New Vegasfallout-new-vegasPartialYesYesDone
The Elder Scrolls IV: OblivionoblivionPartialYesYesDone
The Elder Scrolls IV: Oblivion Remasteredoblivion-remasteredPartialYesYesDone
Mount & Blade II: BannerlordbannerlordPartialYesYesDone
The Witcher 3: Wild Huntwitcher3PartialYesYesDone
Subnautica 2subnautica2PartialYesYesDone

Wabbajack game mapping

When installing Wabbajack modlists, the manifest game names are mapped to modde game IDs:

Wabbajack namemodde ID
SkyrimSpecialEditionskyrim-se
Fallout4fallout4
Fallout76fallout76
Starfieldstarfield
Cyberpunk2077cyberpunk2077
FalloutNewVegasfallout-new-vegas
FalloutNVfallout-new-vegas
Oblivionoblivion
OblivionRemasteredoblivion-remastered

Per-game guides

Each shipped title has a dedicated guide with its engine, mod directory, save location, installer quirks, and Linux/Proton notes:

Adding game support

modde ships built-in game plugins for the titles above. Each implements the GamePlugin trait, which provides archive analysis and mod-layout recognition, filesystem scanning and mod discovery, conflict classification, Wine/Proton DLL-override detection, and save-game tracking.

Beyond the built-in list, you can register user-defined games at runtime with modde game add (or import a shareable GameSpec TOML). This is the Generic game support capability — it ships today as a Partial feature: deployment, conflict classification, and launcher integration work, but there is no bespoke scanner or save tracker for arbitrary titles. See Generic & user-defined games for the workflow and the TOML schema.